tag:blogger.com,1999:blog-7210223820598148815.post5486312935058145488..comments2023-09-29T02:16:00.091-07:00Comments on Back Screen Pass - A DM's Secrets: Dwimmermount Doesn't SuckUnknownnoreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7210223820598148815.post-12570024353371644552012-10-12T09:40:05.109-07:002012-10-12T09:40:05.109-07:00I haven't actually seen any of the playtest ma...I haven't actually seen any of the playtest materials that JoeLaw et al were using; I have been doing pretty much diametrically opposed gaming activities to an old school B/X mega-dungeon so I haven't been that interested in Dwimmermount for a while now. But I was certainly having fun exploring the little bit of Dwimmermount that we got to see in the play by post game. <br /><br />From reading James M's blog I know that there *are* interesting things in and about Dwimmermount, including gates to other planets and sorcerous groups extracting magical metallic liquids from the deep. I would hope those things are presented in the final product, along with all the factions that use the gates and other features of the dungeon, and with those a good DM will of course make the dungeon a dynamic environment. Thulian sorcerors can wander up to level 1 just as easy as PCs can wander downward, after all.<br /><br />Anonymoushttps://www.blogger.com/profile/07648499022366444265noreply@blogger.comtag:blogger.com,1999:blog-7210223820598148815.post-37214797086642492942012-10-12T05:19:43.636-07:002012-10-12T05:19:43.636-07:00JoeLaw found the reason that dear JaMal abandoned ...JoeLaw found the reason that dear JaMal abandoned the game without a single post, apology or explanation. You had probably seen the highlight of Dummermunt. He hadn't created yet more boring rooms of dust.Anonymousnoreply@blogger.com