Scroll of Release: Reading this scroll aloud unlocks all non-magical locks and unties all knots within a 10’ radius. The magic consumes the scroll.
Scroll of Judgement: Reading this scroll aloud causes all within earshot to believe that a declared target is guilty of a specified crime (Save DC BLANKITY). A new save is allowed each time new evidence is brought forward that exonerates the target. The scroll can only be used once, but anyone who has failed the save will believe the scroll to contain damning evidence upon examination. Anyone who makes the save sees the used scroll as completely blank.
Scroll of Temporal Passage: Up to five willing targets are transported forward in time exactly 12 hours, reappearing in exactly the same spot (or displaced the shortest possible distance if something is now blocking that spot). No time elapses from the perspective of the temporal passengers. The scroll disappears after use only to reappear in the same place in 1d100 days. It can be used repeatedly.