This is like Lewis Carroll on acid with Lovecraft thrown in.
Check it out!
White Water WyrmA thirty-foot long beast with huge bulging eyes that are perfectly adapted to the darkness of its cave and its waters. It has rubbery white flesh, proto-gills and lungs, diminutive fins and semi-functional limbs. It secretes an oily substance that paralyses those that come into contact with its skin (Saving Throw at -1 penalty to avoid paralysis for 3d6 turns) or are exposed to the water around it (Saving Throw each round at +1 bonus to avoid paralysis for 2d6 rounds). It is also asexual and without another of its species gives birth to batches of White Wyrmlings. It feeds on its own young, forcing the Wyrmlings to flee the lake and inhabit the underground river system. It is a dangerous predator in the water, but it can, and does, waddle onto land from time to time.
White WyrmlingsOffspring of the White Water Wyrm. These vile looking things resemble aquatic tapeworms with teeth. They thrash about a single victim in a swarm. Anyone who succumbs to the paralyzing poison that seeps from the Wyrmlings' skin or from their bites will be eaten. If they are successful in paralyzing a victim, they will devour him in just four combat rounds. If left to feed they will not attack anyone else. If the party tries to rescue their paralyzed comrade the swarm will retaliate. If a swarm is reduced to four or less HP it will swim away.
|White Water Wyrm
AC: 3 
HD: 5 (24 HP)
Move: 4; 16 Swim
Attacks: 1 Bite (2d6)
Special: Immune to poison; Secretes poison
(on contact: -1 to Save, paralyzed 3d6 turns; in water: +1 to Save, paralyzed 2d6 rounds)
|White Wyrmling Swarm
AC: 9 
HD: 2 (9 HP)
Move: 12 Swim
Attacks: 1 Swarm Frenzy (Poison)
Special: Poison (Save or paralyzed for 2d6 rounds); Devour paralyzed victim in 4 rounds; Immune to poison
|Tusked Demon Mask by Emma Nash, Photoshop flames by Carl Nash|
"So why all of the serious fungal talk about the Fungus Forest adventure? Well because it happens to include a full OSR monster tool kit for creating your own fungus monsters and encounters;"Ready Reference Appendices: Formatted in black and white with printable margins to enable home printing for easy in-game reference; Appendix I - Random Fungus Generator; Appendix II - Magic Mushrooms of the Fungus Forest; Appendix III - Fungus Forest Bestiary (30+ unique entries); Appendix IV - Printable Fungus Forest Map." This makes inserting the Forest and its monsters into your old school campaigns a snap! Do I think you should grab this adventure? Yes! Today,now, and start using one of the most underappreciated types of horrors for your game today. A hearty five out of five. "
"I am vey impressed! I picked this up for a look, even though I haven't played OSR rules since the 1990's. I discovered this 71 page adventure site is well-written, well-formatted, and nicely illustrated."