Friday, June 3, 2016

Three Magical Items

Pouch of Concealment

Twisting the jewel clasp of this pouch in a particular pattern creates an illusory double of the pouch’s contents at that moment.  This illusion will persist even if the contents are removed or other items are added.  The illusion is all that can be seen if the pouch is opened, and a save is granted only if an item is placed into the pouch or it is reached into (Intelligence Save DC12).  Twisting the clasp again will dispel the illusion.

Crossbow of Illumination

Bolts glow brightly for one hour after being fired from this crossbow, shedding bright light in a 20’ radius and dim light for an additional 20’.

Quarterstaff of Pain

This staff does not do real damage, but on a successful hit causes intense hallucinatory pain, requiring a CON save at DC = unmodified attack roll to take any action the following round except writhe in pain.  If the save is failed by 2 or more the victim also drops prone to the ground.

All Art By Moi

1 comment:

  1. The crossbow is brilliant -- such a practical item that I can see enchanters creating them for sale at upscale adventurer shops!


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