Thanks to Delta's thought provoking post today, I also just realized that the very first version of OD&D (before the Tolkien references were deleted) had a very similar mechanic. To quote from this thread on Dragonsfoot, a Balrog attacks in the following manner:
"The normal attack is with a magical sword of +1 value, and if the Balrog immolates (any score of 7 or better on two six-sided dice, check each turn of melee) it also attacks with its whip. If the whip hits the Balrog drags the opponent against its flaming body, doing two, three or four dice of damage (depending on size)! In this manner a Balrog can fight one or two opponents at the same time."This is almost identical to the 4e recharge mechanic, only differing in that it uses two d6 instead of one to determine if the monster can use the power. Like 4e, the check is made each turn, and like 4e, the power that can be used if recharged is very powerful (in this case up to almost four times more powerful than the Balrog's normal attack!). The more things change...
Very interesting.
ReplyDelete7th Ed. Tunnels & Trolls uses a similar mechanism, but is not as generous with the 'best' powers as either of those examples, often requiring multiple '6's' in its die pool to activate a monster's power.
I'll have to keep this in mind.
:D