I have been itching to run a Mars campaign since I read the Barsoom books a few years back in my quest to learn more about D&D's literary roots, and I have been wanting to run a Traveller campaign for some time. I am loving the idea of a campaign set in an alternate 1990 or so, 4 years after the first manned Mars mission revealed vast underground complexes left behind (apparently) by an ancient Martian civilization. I want to hork Travellers character generation mini-game (modified for alternate history 1980's, obviously) but use modded B/X D&D for the ruleset. Setting it in 1990 would mean that the Soviet Union was still there, and I would propose that the alternate history would provide a new space race that would keep the Soviet Union together. Gawd I am getting excited about this! Megadungeon meets Mars meets Traveller meets Cold War!
I love this level of tech for a sci-fi space game. I could use our real life tech levels of the campaign years, with the internet being a rich and never ending resource in that regard.
I am not 100% sure if I am going to abandon the sci-fi fantasy Polynesian Islander-analog campaign that I have been working on or possibly try to do both, but I am definitely going to be putting some more thought into this idea.
this is a really great idea. Also the lbb sizes for computers would be about right for late 80s tech! I don't think you'd have to change much in Trav, actually, just take out (or reskin) the laser rifles and gauss guns.
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ReplyDeleteGood point! Now that I am thinking about it I can take a quite a bit more whole cloth from Traveller than I was originally thinking! I tend to automatically assume I am going to have to redo the computers and tech levels of Traveller but with this being set in 1990 very little would have to be changed.
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