I played Kersa Duer, female goblin thief and shit stirrer (we were Group 2 if you actually check out the posts on the odd74.proboards). I had a lot of fun and I think the group as a whole was having fun before James completely dissapeared without even a goodbye post. Just like Joe the Lawyer et al we were exploring the 1st level of Dwimmermount coming in the main entrance. We found a secret door and an alchemist's workship and before that we tangled with metal infused skeletons that were guarding a door, and we found a metal disk that was a key in the secret room, and it fit in the door...
jamesm Level 8 Warlock member is offline Whipping Boy Joined: Dec 2007 Gender: Male Posts: 812 Location: The Echo Chamber Karma: 25 |
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JoeLaw found the reason that dear JaMal abandoned the game without a single post, apology or explanation. You had probably seen the highlight of Dummermunt. He hadn't created yet more boring rooms of dust.
ReplyDeleteI haven't actually seen any of the playtest materials that JoeLaw et al were using; I have been doing pretty much diametrically opposed gaming activities to an old school B/X mega-dungeon so I haven't been that interested in Dwimmermount for a while now. But I was certainly having fun exploring the little bit of Dwimmermount that we got to see in the play by post game.
ReplyDeleteFrom reading James M's blog I know that there *are* interesting things in and about Dwimmermount, including gates to other planets and sorcerous groups extracting magical metallic liquids from the deep. I would hope those things are presented in the final product, along with all the factions that use the gates and other features of the dungeon, and with those a good DM will of course make the dungeon a dynamic environment. Thulian sorcerors can wander up to level 1 just as easy as PCs can wander downward, after all.