This is like Lewis Carroll on acid with Lovecraft thrown in.
Check it out!
| White Water Wyrm AC: 3 [16] HD: 5 (24 HP) Move: 4; 16 Swim Attacks: 1 Bite (2d6) Save: 16 Special: Immune to poison; Secretes poison (on contact: -1 to Save, paralyzed 3d6 turns; in water: +1 to Save, paralyzed 2d6 rounds) XP: 600 |
White Wyrmling Swarm AC: 9 [10] HD: 2 (9 HP) Move: 12 Swim Attacks: 1 Swarm Frenzy (Poison) Save: 18 Special: Poison (Save or paralyzed for 2d6 rounds); Devour paralyzed victim in 4 rounds; Immune to poison XP: 50 |

High above the ground, carved twenty feet up the wall above the south shore, there are hundreds of tiny cave"So why all of the serious fungal talk about the Fungus Forest adventure? Well because it happens to include a full OSR monster tool kit for creating your own fungus monsters and encounters;"Ready Reference Appendices: Formatted in black and white with printable margins to enable home printing for easy in-game reference; Appendix I - Random Fungus Generator; Appendix II - Magic Mushrooms of the Fungus Forest; Appendix III - Fungus Forest Bestiary (30+ unique entries); Appendix IV - Printable Fungus Forest Map." This makes inserting the Forest and its monsters into your old school campaigns a snap! Do I think you should grab this adventure? Yes! Today,now, and start using one of the most underappreciated types of horrors for your game today. A hearty five out of five. "
"I am vey impressed! I picked this up for a look, even though I haven't played OSR rules since the 1990's. I discovered this 71 page adventure site is well-written, well-formatted, and nicely illustrated."