Showing posts with label magic item. Show all posts
Showing posts with label magic item. Show all posts

Friday, June 3, 2016

Three Magical Items


Pouch of Concealment

Twisting the jewel clasp of this pouch in a particular pattern creates an illusory double of the pouch’s contents at that moment.  This illusion will persist even if the contents are removed or other items are added.  The illusion is all that can be seen if the pouch is opened, and a save is granted only if an item is placed into the pouch or it is reached into (Intelligence Save DC12).  Twisting the clasp again will dispel the illusion.









Crossbow of Illumination

Bolts glow brightly for one hour after being fired from this crossbow, shedding bright light in a 20’ radius and dim light for an additional 20’.









Quarterstaff of Pain

This staff does not do real damage, but on a successful hit causes intense hallucinatory pain, requiring a CON save at DC = unmodified attack roll to take any action the following round except writhe in pain.  If the save is failed by 2 or more the victim also drops prone to the ground.















All Art By Moi

Monday, May 2, 2016

Three Scrolls


  1. Scroll of Release: Reading this scroll aloud unlocks all non-magical locks and unties all knots within a 10’ radius.  The magic consumes the scroll.

  2. Scroll of Judgement: Reading this scroll aloud causes all within earshot to believe that a declared target is guilty of a specified crime (Save DC BLANKITY).  A new save is allowed each time new evidence is brought forward that exonerates the target.  The scroll can only be used once, but anyone who has failed the save will believe the scroll to contain damning evidence upon examination.  Anyone who makes the save sees the used scroll as completely blank.

  3. Scroll of Temporal Passage: Up to five willing targets are transported forward in time exactly 12 hours, reappearing in exactly the same spot (or displaced the shortest possible distance if something is now blocking that spot).  No time elapses from the perspective of the temporal passengers.  The scroll disappears after use only to reappear in the same place in 1d100 days.  It can be used repeatedly.


Scroll by Moi

Thursday, April 28, 2016

Ring of Fluidity

Ring of Fluidity

Once placed on the finger this ring can only be removed after death (unless Remove Curse is used).  It transforms the internal structure of its wearer under the skin, replacing muscle, bone, and organs with an opaque green goo.  Food is placed in the usual orifice and dissolved internally (nutrition requirements stay the same); nothing is defecated.  The ring wearer can squeeze through finger-width cracks and finger-diameter holes.  The ring wearer no longer ages.
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