Wednesday, November 18, 2015

Oh good, we are in the Tomb of Horrors

I just realized that my character in Carter's Lands of Ara campaign is knee deep in the Tomb of Horrors right now.  I have never played or read the classic Tomb of Horrors 1e module, but I have certainly encountered plenty of references to the granddaddy of all deathtrap dungeons.  Well imagine my surprise when I finally tracked down a copy and had a strong sense of déjà vu as soon as I began to look at the map and read the key.  I recognized the long tiled hallway to an archway filled with green mist, and the giant skeletons that popped out of chests, but just to make sure I flipped a few pages... yup, there was the room with spheres on the walls and the room with the four-armed gargoyle statue with one arm broken off.

Our party has been exploring the frickin' tomb of horrors!  No wonder we have been frustrated by that dang dungeon!  We are chasing an ancient vampire, or possibly his not quite as ancient descendant vampire, and this dungeon below the sewers of Kaladar is his home.

I stopped reading the module and had only skimmed it up till that point, but somehow just knowing that we are in the Tomb of Horrors is a mild spoiler.  We had already realized that we needed to proceed with extreme caution in this place, so I don't think it will cause any difference in gameplay.  Still, the knowledge that we teleported ourselves deep into an  unknown section of the tomb of horrors and are trying to work our way back out to an area we have already explored is terrifying!  
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