Saturday, February 9, 2013

Pai-Gon's Hexagonal Experiments

Poking around in the arch-lich Pai-Gon's work room whilst trying not to draw the ire of the incredibly powerful crystal intelligence bound into the tree of human arms flesh golem thing, some members of my 4e group decided to open up some random sealed ceramic containers.

Pai-Gon's Work Room


These containers were roughly cubic, with each face of the cube being a hexagon and some odd faceted angular faces making up the difference.  Each container was stacked six high with the sealed opening facing out into the room, in three rows six containers long.

Each container held one of Pai-Gon's experiments, left to bathe in the mutating and energizing radiation emitted by the Huwawa Complex after Pai-Gon mysteriously disappeared.

I made some random tables to determine the contents of each jar.  They proved to be very stimulating in play, causing quite a few "what the fuck" moments amongst the players as they had no clue what they were getting themselves in to.

Roll on each chart.  4e Plant, Animal or Insect refers to an organism native to the "prime material plane" or whatever you want to call the normal plane of existence that D&D is played in.  Planet X refers to an inhabited planet in another dimension/plane of existence that has a considerably different periodic table and physics.

Chart 1: Physical Environment inside the container (d20)
1-3: Fresh Water
4-5: Salt Water
6: Acidic Liquid
7: Basic Liquid
8-9: Acidic Soil
10: Ph Neutral Soil
11: Basic Soil
12: Silt/Inorganic Mud
13-14: Organic Mud
15-16: Clay
17: Solid Rock
18: Crystal
19: Metal
20: Metallic Gas (some heavy metals in Dimension X have a gaseous state)

Chart 2: Subject of the Experiment (d20 - containers with plants have a magical light source and magically regulated growing conditions, containers with animal and insect experiments also contain appropriate food species - many containers are much larger inside than their external dimensions would suggest)
1-4: 4e Plant (roll d10: 1-2: Fungus, 3-4: Flowering Plant, 5-6: Succulent Plant, 7-8: Bush, 9-10: Tree)
5-7: 4e Plant / Planet X "plant" hybrid
8-10: Planet X "plant" (roll 2d6: first d6: 1-3: Carniverous, 4-6: Chemosynthetic, second d6: 1-2: Mobile, 3-             4: Anchored but moving parts, 5-6: Stationary)
11-12: 4e Amphibian (roll d6: 1-2: Frog, 3-4: Toad, 5-6: Salamander)
13-15: 4e Insect (roll d6: 1-2: Crawling, 3: Jumping, 4: Digging, 5-6: Flying)
16-18: 4e Insect / Planet X "insect" hybrid
19-20: Planet X "insect" (roll d6: 1: Crawling, 2: Jumping, 3: Digging, 4-5: Flying, 6: Teleporting)

Chart 3: Broad area of Pai-Gon's interest that the experiment falls into (d20) (combine with subject matter and environment to determine purpose and exact contents of each experimental container)
1-2: Protection from Damage
3-4:  Controlling Agression
5-6:  Controlling Emotion
7-8: Protection from Fire
9-11: Love
12-13: Dispelling Magic
14-17: Plant Propagation
18-20: Insect Breeding
21-30: Shadow Plant Analogs (I put this entry in the chart because we use the d30 houserule - once a session replace any roll with a d30 roll.  What exactly a shadow plant analog is might be a subject for an entire post on its own I think)

Chart 4: Current State of the Experiment (d6)
1-3: Experiment existing in stasis and performing as designed by Pai-Gon
4: Stasis failed due to Huwawa field, contents destroyed
5:  The experiment succeeded but the intended results have run wild for thousands of years
6:  The experiment failed but a secondary organism in the controlled environment has mutated and thrived (flies included as food for a spider experiment might still be thriving, or a plant included as food for an insect experiment has mutated and taken over the container, etc.)

Obviously these charts are going to give suggestions of categories, not specific results:  It is up to the DM to interpret what an acidic liquid environment, Teleporting Planet X Insect experiment about Love that has succeeded but run wild means, exactly.

My party ended up with worms that burrowed through solid rock and consumed magic, a green gas spore cloud that left sickly mutant flowering plants springing up wherever the spores encountered moisture, a burbling pot full of mud with a fire-resistant salamander in it and a crystal matrix that served as an artificial growing medium for a Planet X insect grub.  Hammer the warforged barbarian opened the container of magic consuming worms, much to his disgust as he realized that they were consuming the very magical lifeblood that flowed through his constructed body.

Thursday, January 31, 2013

Hymns to the Dark Master - Y Chromosome

O Ya


Um ba gaday ya um ba ya d'um

Um ba gaday ya um ba ya d'up

Um ba gaday ya um ba ya d'um

Um ba gaday ya um ba ya d'up


Um ba ga 'nday eyop

O Ya

Um ba ga 'nday eyop

O Ya

Um ba ga 'nday eyop

O Ya

Um ba ga 'nday eyop


Um ba gaday ya um ba ya d'um

Um ba gaday ya um ba ya d'up

Um ba ga Yup ba gaday eyop

Um ba gaday ya um ba ya d'um

Um ba ga Yup ba gaday eyop

Um ba gaday ya um ba ya d'um



Um ba ga 'nday eyop

O Ya

Um ba ga 'nday eyop

O Ya

Um ba ga 'nday eyop

O Ya

Um ba ga 'nday eyop





Thursday, January 24, 2013

Huwawa Complex

The players in my 4e game are mucking around in a loose analog of Tikal (see this text and image dump post for some Tikal flavor) I am referring to as the Huwawa complex after the imprisoned godlike force that is bound below the lowest dungeon level.

 I used the central structures of Tikal for the surface layer, with a 3 level dungeon underneath.  I sketched the dungeon maps free hand in isomorphic view.  I added the graph lines by hand.  I was a little drunk when I laid down the original perspective lines and in many cases they vary wildly from true.

I scanned in the maps and messed around with them for a minute in Photoshop.  This first one is color coded by level depth: Blue = Level 1; Green= Level 2; Red=Level 3; and Yellow=Level 4 (the very surface layer of the imprisoned entity below the dungeon levels).

Now here is a map color coded by connections to the surface structures: Red = vertical connections with the Central Acropolis; Green = vertical connections with Temple II; Purple = vertical connections with the North Acropolis; Yellow = vertical connections with Temple I and Blue = vertical connections with the structures to the east of Temple I, which in my analog is another temple pyramid similar to Temple I and II.

The awesome thing is the party actually has architectural plans of the complex from the library they looted a few sessions back, so this post isn't even technically a spoiler!  Of course, the party managed to figure out a way to use the solid jade portals that only allow the dead to pass through them, so they have been teleporting all over the dungeon using the lich doors and they probably won't even end up seeing most of the place before they get the loot they came for or die trying.

Tuesday, January 8, 2013

Level 9 Guitar Player


Alexis posted in his usual well spoken but curmudgeonly way about XP buy systems of leveling up, or "arcade games" as he calls them.  I love Alexis for not being afraid to just let it rip and write his mind.  Half the time I think he is an old man shouting at kids in his lawn about their arcade games and half the time I think he is a total genius.  Being a genius half the time is good enough to keep me coming back to his blog, at any rate.

I started to write a comment in response to this sentence of the post:  "I'm curious as to how this works out logically, however.  Not that I feel the game has to be 'logical,' but since experience points represent, well, experience, how exactly does one become LESS experienced in the process of gaining a better strength or a nice new gnoll knee knocker?"

My comment grew some roots and sprouted into this post:

On the odd chance this was not a rhetorical question, spending experience points to gain some specific skill at the cost of not advancing another skill as fast or even deteriorating another skill, makes perfect sense to me.  The basic situation as I understand it that you are presenting is a PC spending XP on some bonus ability rather than on leveling up (leveling up being defined as a different set of ability increases).

I have played guitar for going on 17 years now, and in general you could view my playing career as a steady increase in experience and ability, with new levels of expertise achieved over time.  Your traditional D&D model.

Now since this is real life of course I do other things besides just play guitar.  For the last year I have spent comparatively less time playing the guitar, I have not been performing live, I have not been recording, and I have spent much more time at a new job (a salaried position, which has turned out to be a terrible idea in terms of the amount of time I put in).

In game terms, I spent my XP points from this last year of living on a bonus profession to earn me more money rather than continuing the obvious point of the game, to perfect my guitar mastery :)

Perhaps I might have achieved name level this year in guitar if I had not spent my XP on this arcade game of a job!

What has happened to my guitar skills in the meantime?  Can I and do I pick up my guitar regularly and make beautiful, high level music?  Sure!

Is my playing ability at the same level it was when I was devoting much more time to it?

Of course not!

Have I in fact slipped slightly in some measurable levels of player ability due to spending more of my experience points picking up a whole host of new skills related to my new job?

Yes.  Sometimes the run that I hear in my head stutters on the way to the fingers and I end up having to slide a half step to cover a missed note.  My hands are physically weaker to the point that when I get on my friend's bass guitar and jam for an hour my hand feels like it is going to cramp up and my fingers burn.  My calluses are gone.  I am not placing the meat of my fingerpads precisely at the point where the note will sound true and not buzz or vibrate.  The unique vibrato muscles in my left pinkie finger seemed to have almost completely deserted me.

I feel that XP purchase systems are almost always more "realistic" than the standard D&D level up method. That is not to say they are actually realistic, but if they take into account that the average person is simultaneously bettering many skills and letting many skills slip out of practice, they have a massive leg up on D&D with its strange idea about classes.  You could hardly come up with a more unrealistic way to model humans gaining experience than the D&D class based leveling up system.

Monday, January 7, 2013

Prep for next session

 Wiki Maya Death Rituals:

"The Maya dead were laid to rest with maize placed in their mouth. Maize, highly important in Maya culture, is a symbol of rebirth and also was food for the dead for the journey to the otherworld. Similarly, a jade or stone bead placed in the mouth served as currency for this journey. Often, whistles carved from rocks into the shapes of gods or animals were included in the grave offerings to help the deceased find their way to the spirit world. The Maya associated the color red with death and rebirth and often covered graves and skeletalremains with cinnabar. The bodies of the dead were wrapped in cotton mantles before being buried. Burial sites were oriented to provide access to the otherworld. Graves faced north or west, in the directions of the Maya heavens, and others were located in caves, entrances to the underworld.
Burial practices of the Maya changed over the course of time. In the late Preclassic period, people were buried in a flexed position, later the dead were laid to rest in an extended position. In the late Classic period, the elite constructed vaulted tombs, and some rulers ordered the construction of large burial complexes. In the Postclassic period, cremation became more common.

[edit]Tombs

There have been many archaeological discoveries of lavish tombs within ceremonial complexes from the Classic period. However, only a Maya city’s most important ruler was buried in this way. These aristocrats were placed in tombs at the bottoms of funerary pyramids that sometimes consisted of nine stepped platforms, perhaps symbolizing the nine layers of the underworld. Other temples were constructed with 13 vaults the symbolizing the layers of the heavens in Maya cosmology. These temples reflected the continued worship of these nobles. In some instances, members of the royal family or young attendants would be sacrificed to accompany the lord in death.
The tombs were filled with precious goods including fine polychrome pottery, effigy figurines, jade and marble pieces, masks, mushroom figures. While these figures were found in Maya tombs, many of these items were also used in the service of food, drink and for additional ritual purposes.[1] Obsidian and exotic shells have also been found in Mayan tombs.
Other elite members of society were buried in vaults. The bodies of higher-ranking members of society were buried inside sarcophagi. They sometimes were buried in crypts or underneath the family home. These funerary constructions of the royal often destroyed the residence itself. Commoners were also buried near or under their houses. These graves did not have extensive burial offerings, but often contained objects that identified the individual: a tool or possession."
Example ceramic artifact from the complex
Example Lintel
Example jade artifacts and burial goods
Example Stela
3D Map of Tikal (Tikal = Hawawa Complex of my 4e game)

Google Image Search:  Mayan Lintel
Google Image Search: Mayan Burial Mask
Google Image Search: Mayan Stellae

Saturday, December 29, 2012

Christmas Loot DM's Notebook

My wife listened to me well and got me an awesome present this Christmas.  She bought me two really nice large blank unlined hardcover notebooks with sturdy bindings to use for my DM's notes. She got my name inscribed on the front and a dark brick red cover that reminds me of some old textbooks I have.  I usually scribble my notes in random lined notebooks, on graph paper or in art notebooks.  None of those typically hold up well in my backpack as they are used heavily for a year.  My usual DM's notebooks are a tattered wreck by the time I fill them up and move on to the next one.  These feel really solid, the binding looks great and the book opens up rather nicely.

The stats:  168 pages, cover dimensions: 13 3/4" x 9 1/8" x 7/8", inside page dimension:  13 1/2" x 8 7/8"

Here is the new book open to my first page of notes, with my other active notebook of standard size paper open on top of it for comparison.

Here is the book closed with the regular notebook closed for comparison.
Here is the binding from the outside.

After I fill up these two she is going to buy me new and different ones, so from here on out I will have an awesome collection of my DMs notes, well bound in sturdy hardcover.

Friday, December 21, 2012

Let it fly for all to see

One of my favorite DMs tricks is to make a quick decision as to the probabilities of some possible outcomes facing the party and then convert that into a dice roll that I do in front of everyone, clearly stating the parameters of the throw before letting it fly.  This is of course an alternative to simply deciding what happens and then narrating the events to the players.  It is part of my collaborative world-building philosophy of DMing.  Vocalizing the possible outcomes and throwing in plain view makes the moment of suspense as the dice roll across the table a shared moment between the players and the DM, instead of that awkward moment behind the screen as the dice are thrown and interpreted in inscrutable mystery.  Plus it eliminates the compulsion to "cheat" and ignore the behind the screens dice throw :)

Often I introduce far worse possible consequences than I would have comfortably decided upon by fiat, cushioned by the unlikelihood of rolling that nat 20 for the outlier result.  I have had d100 rolls to end the universe, and d20 rolls to blow up the entire party to smithereens.  For the random rolls that contain truly horrific outcomes I delight in making a party member do the actual rolling.  So you want to take the time-travelling hummingbird-masked sorcerer up on his dare and jump into the lava tube down to the magma chamber like he did?  You plan to replicate the complex ritual he did with his bad hummingbird self as he fell and jump into an existence outside of time and space like he did?  If you roll a 1 you are going to be dead with no possibility of a raise and all your equipment will be lost.  You still have a chance to chicken out... roll a d20...

During the last session of the 4e game I run I had several out-in-public rolls involving a rift to the future and a robotic incursion into a sacred grove in a volcanic crater.

16 or higher, more of the future robot mining machine comes through the time rift, 15 or lower, it stays put.  

10 or higher, the time rift to the future grows wider, lower than 10 it shrinks.

1-3, the robot dragonfly shoots a missile at Beautiful Bob, 4-6 at Hammer.  (I like d6 throws for determining who in the party gets attacked.  Always have.)

I am sad to say that I used my nightly d30 roll for the first example last session and did not manage a 16 or higher (to my chagrin).



Likewise I failed to roll a 10 or high on a plain ole d20 attempt at the second example.

Next time, my pretties!



Friday, December 14, 2012

One Disappointed Hobbit

I went to my first midnight movie screening last night, The Hobbit: An Unexpected Journey, with my wife, sister-in-law, and sister-in-law's fiancee.  The experience itself was enjoyable and mildly exciting, with a long line stretching out into the parking lot even though we had shown up 30 minutes earlier than our screening time.   We waited out in the cold with all the other excited midnight moviegoers.   The staff of the movie theater was abuzz, all hands on deck, managers walking around in suits coordinating the lines, the popcorn machines hardly pumping out enough to satiate the hungry mob.
"Good Looking Dwarf" Numero Uno

And then the movie happened.  I didn't have high expectations after learning the story of the Hobbit had been split into three movies, but I was still very disappointed.  I think my malcontent started the second the first of the "good looking" dwarves showed up, peaked with Radagast the Brown's entire run in the movie and then just sort of ended with a whimper when I could have given a shit if every one of the dwarves somehow managed to jump from tree to falling tree and finally skydive to the safety of the soaring eagles below or not.

There were highlights for sure, the beautiful landscape of the middle earth being chief among them for me.  Gollum was beautiful to look at and matched my childhood imaginings eerily well.  But the story they chose to tell here really was not the Hobbit that I remember.

I guess I will have to watch it again when it does not end at 3 AM and give it a fair shake.

Thursday, December 6, 2012

How I DM in 30 Words

Throw a lot of hooks out there.  Whichever ones get sniffed by the PCs, throw a few more hooks out related to those ones.  Write 'em down.  Rinse and repeat.

The key is to really make sure it is a LOT of hooks that you throw out initially, and then like a hydra you throw out five new ones whenever one old one is chased down.  The rest is all details.  When the PCs decide to attack something related to one of the hooks, then combat happens.  When the PCs decide to investigate a hook, you get to improvise some more hooks based on that one.  Write them down.  Don't worry about trying to make them awesome, or trying to make them make sense.  The PCs will figure out inter-connections that you could never have dreamed of.  And you know what?  The improvised hooks you throw out there all come from your imagination... they have a shared heritage... chances are they are inter-connected in ways that you are not fully aware of consciously.  They are informed by your own unique DMing lifeblood and should be trusted.

Outside of sessions, D&D is a fun strategic wargame of the mind as you spin out possible scenarios for what is happening outside of the PC's control in the world.  You should have a lot of hooks dangling out there, and many of them will be swinging out of sight and mind of the party.  But as long you let the PCs keep chasing after hooks of their own volition, you have to respect where that chase may take them, and trust in your ability to improvise some fun details.

My 4e game started in a new-world setting, with the Forgotten Realms being the colonizing power to the west.  The east shore of the new world was a narrow rainless desert overshadowed by an impenetrably steep and high mountain range that ran north-south down the entire continent and had thwarted all past attempts at crossing.  A fertile river valley had recently been discovered on the desert coast and the first expeditions found gold in the streams in great quantities.  The PCs arrived on a ship mostly full of slaves destined for the mines and found a port settlement decimated with a plague the settlers called the "white death".  I threw out a bunch of hooks and the PCs have been merrily wreaking havoc ever since.

Rinse and Repeat for three years, and the party has spent as much time in alternate dimensions, on alien planets, creating alternate timelines, and utilizing altered states of awareness as they have spent in the jungle, and they have loved every minute of it. I have had my work cut out for me keeping up with the directions they chase my leads off in, and I continually surprise myself with how well it all works out and connects with itself when I look back at the whole that has been constructed between the players and myself during this game.

Tuesday, November 27, 2012

Pterosaurs

I have always been fascinated by pterosaurs.  I loved all manner of dino-critters when I was a wee lad, memorizing the names of several bookfulls before I was in kindergarten.  It's probably no surprise that I like to stick dinosaurs into the RPGs that I preside over even if genre and convention would dictate otherwise.  As soon as the PCs in my 4e game crossed the great mountain range and descended into the seemingly endless jungle beyond, they ran into a group of allosaurus.  When they first encountered the volcanic island  at the confluence of the of the major tributary rivers of the Zamonas, they saw winged dinosaurs soaring on the thermals overhead (yes, I know that pterosaurs are not actually dinosaurs, but come on).

I get to geek out on dinosaurs this week in my prep work for my 4e game, because the players time jumped into the past at the end of last session.  As far as I am concerned, if your PCs time travel into the past, there better be some dinosaurs on the other side.  Conveniently I just bought myself a cool book on dinosaurs which I am going to spend the evening looking through, but first I did some internet searches on pterosaurs.

Often Google image searches of real life monsters like pterosaurs or deep sea critters yield some incredible results.  Feast your eyes on this awesomeness (image lifted from this website about pterosaur flight).  It is a dimorphodon.

I ended up sketching the dimorphodon picture in my game notes, along with a Quetzalcoatlus (the largest pterosaur ever discovered, with a wingspan that may have stretched greater than 30').  Then my wife got home from work and colored my pen and ink sketches, so I figured I should upload the end result.

Quetzalcoatlus 

Fire Breathing Pterosaur


I added a bit of a Pelican like pouch to the beak, because this is the ancestor of the dragons of my world.  A colony of chemosynthetic, heat-resistant bacteria live in and coat the inside of the beak, digesting minerals that the Quetzalcoatlus scoops into the beak-pouch and emitting a flammable gas as a by-product which is stored in special sacks along the neck.  The heat-resistant bacteria also coat the gizzard, and the fire-breathing pterosaur swallows live embers and keeps them in the gizzard until blowing them out mixed with the gas to form a fiery blast. 

Dimorphodon

Killer Toothed Pterosaur


My wife thinks her version is colored "much more realistically" than the original artist's.  She does have a lot of experience handling raptors so maybe I will believe her. 
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